
Usage
Type "/uinvite" to open invite frame.
Type "/uinviteml" to open masterlooter frame or rightclick on launcher button.
You should see a button on your FuBar, minimap, whatever, if a LibDataBroker addon like Broker2FuBar or something like that is installed.
Most functions are provided with tooltips. So no further description here.
The addon is configurable via the standard interface options (ESC > Interface > Addons > UNITInviterConfig)
Description
The addon is designed for UNIT Raidleaders (http://www.wow-unit.net). Though, it's possible to import non-UNIT raid data (see description below). UNIT is an open raid community platform and will be opened for all german realms soon. Have a look at http://v3.wow-unit.net/index.html to get an impression.
Features:
- See planned raids, exportet from UNIT page (or any other source)
- Automatically invide participants (single invite or repetitive invite)
- Group will turn into raid, if necessary
- Loot Master is set automatically for the forgetful ones among you ;) (can be turned off)
- Create WoW Calendar Event from exported raids*
- Create custom invite list by selecting players from exportet player database or exported raids or by adding players manually
- Filter player list by character name or main-character name (exported player data needs to give info on mainchars of course)
- Highlight players in list which joined your community's chat channel to get a hint on who is online (IMO a /who on each player would't be the best idea)
- Master Looter Frame: see all raid members/roll results, loot rating and available loot in one frame. Assign loot to players.
- Loot rating modules can be plugged-in to calculate loot-system-specific ratings after each assigned loot (a module for the UNIT loot system is included)
- Participants are not automatically transfered from raids to events. Blizzards API seems to restrict this.
Importing Raid/Player Data
You need to get a 'UnitInviter.lua' file and store it inside your global saved variables folder ("\...\World of Warcraft\WTF\Account\[AccountName]\SavedVariables\UnitInviter.lua"). It should be easy for Web-Admins to provide appropriate files containing the information needed (see below).
The file needs to be present before you start WoW! The addon will work though, but without showing any raid or player data. The attached 'UnitRaidExport.exe' may or may not be usefull. It's just a simple command-line programm which copies a file from a given URL into your global vars folder. Usage: UnitRaidExport.exe [AccountName] [FILEURL]. Where [AccountName] here is the same as [AccountName] obove.
Exporting Raid/Player Data
Felder/fields:
"Raids" : Tabelle aller aktuellen Raids Table of current raids "playerDB" : Tabelle aller aktiven Charaktere der Community Table of all active chars "name" : Titel des Events, beliebig w?/SPAN>hlbar (z.B. "UNIT-Raid") The event's title (arbitrary) "players" : Tabelle der Angemeldeten Charakter Table of participating chars "backup" : Tabelle der Angemeldeten Ersatz-Charakter Table of chars assigned to the subs bench "type" : ID des Event-Typs (Zuordnung unten) ID of the event type (see below) "texture" : ID des Dungeon (Zuordnung unten) ID of the dungeon "detail" : beliebiger Text, z.B. Name des Dungeon arbitrary text, e.g. name of the dungeon "hour" : volle Stunde des Event-Beginns (z.B.: 19) hour of the day, the event begins "minute" : Minute des Event-Beginns (z.B.: 45) minute of the hour, the event begins "year" : das Jahr (z.B.: 2008) the year "month" : der Monat (z.B.: 11) month of the year "day" : der Tag (z.B.: 28) day of the month "raidId" : Eindeutige Identifizierung des Raid. I.d.R. der Index des Raid in der Datenbank der Community-Website. Unique ID of the Raid. Usually the index of the raid inside the website's database. "lootId" : Die Kategorie, f?/SPAN>r die die Loot-Berechtigung berechnet wird. z.B. 1=10er Raids, 2=25er Raids. Oder f?/SPAN>r jede Instanz eine eigene ID. Das h?/SPAN>ngt vom verwendeten Loot-System ab. The category, the loot rating is calculated for. E.g., 1 stands for 10 men raids, 2 for 25 men raids. Or each instance may have its own ID.
Beispiel-Datei mit 2 Raids:
Example file showing 2 raids:
Speicherort/location: "\...\World of Warcraft\WTF\Account\[MYACCOUNT]\SavedVariables\UnitInviter.lua"
Wichtig: die Textdatei muss in UTF-8 kodiert sein!
Important: the file must be UTF-8 encoded! (regarding german umlauts in particular)
UnitInviterUnitRaidsDB = { ["global"] = { ["Raids"] = { { ["players"] = { "Player1", "Player2", "Player3", "Player4", "Player5", "Player6", "Player7", "Player8", }, ["backup"] = { "PlayerX", -- [1] "PlayerX", -- [2] "PlayerX", -- [3] "PlayerX", -- [4] "PlayerX", -- [5] }, ["raidId"] = 12, ["lootId"] = 1, ["type"] = 1, ["hour"] = "20", ["detail"] = "Das Auge der Ewigkeit", ["name"] = "Unit-Raid", ["month"] = "11", ["minute"] = "0", ["year"] = "2008", ["day"] = "5", ["texture"] = 3, }, { ["players"] = { "Player1", "Player2", }, ["raidId"] = 13, ["lootId"] = 1, ["type"] = 1, ["hour"] = "20", ["detail"] = "Hyjal der Vergangenheit", ["name"] = "Unit-Raid", ["month"] = "12", ["minute"] = "15", ["year"] = "2008", ["day"] = "5", ["texture"] = 15, }, }, ["playerDB"] = { { ["role"] = "1", ["class"] = "1", ["name"] = "Mychar", ["main"] = "Mymainchar", }, -- [1] { ["role"] = "2", ["class"] = "1", ["name"] = "Mychar2", ["main"] = "Mymainchar2", } }, --following sub-table is specific to the rating-module ["unitModuleLootData"] = { --first sub-table is lootId 1 { ["MyChar1"] = { ["numRaids"] = 10, ["numLoot"] = 3, }, ["MyChar1"] = { ["numRaids"] = 6, ["numLoot"] = 2, }, }, --second sub-table is lootId 2... { ["MyChar1"] = { ["numRaids"] = 2, ["numLoot"] = 0, }, ["MyChar1"] = { ["numRaids"] = 5, ["numLoot"] = 1, }, }, }, }, }
PlayerDB field "class":
Krieger/Warrior = 1 Magier/Mage = 2 Druide/Druid = 3 Paladin = 4 Schurke/Rogue = 5 Schamane/Shaman = 6 Hexenmeister/Warlock = 7 Priester/Priest = 8 J?/SPAN>ger/Hunter = 9 Todesritter/DK = 10
PlayerDB field "role":
Tank = 1 DD = 2 Healer = 3
Event type ID (field "type"):
RAID = 1 DUNGEON = 2 PVP = 3 MEETING = 4 OTHER = 5
Dungeon IDs (field "texture"):
1 - Archavons Kammer/Chamber
2 - Archavons Kammer/Chamber (Hero)
3 - Das Auge der Ewigkeit
4 - Das Auge der Ewigkeit (Hero)
5 - Das Obsidiansanktum
6 - Das Obsidiansanktum (Hero)
7 - Naxxramas
8 - Naxxramas (Hero)9 - Ulduar < was removed from calendar
9 - Der Schwarze Tempel/BT
10 - Der Sonnenbrunnen/Sunwell
11 - Festung der Stürme/TK
12 - Gruuls Unterschlupf/Lair
13 - Höhle des Schlangenschreins/Serpentshrine Cavern
14 - Hyjal der Vergangenheit/COT 3
15 - Karazhan
16 - Magtheridons Kammer/Chamber
17 - Zul'Aman
18 - Geschmolzener Kern/MC
19 - Obere Schwarzfelsspitze/UBRS
20 - Onyxias Hort/Lair
21 - Pechschwingenhort/BWL
22 - Ruinen von Ahn'Qiraj/AQ20
23 - Tempel von Ahn'Qiraj/AQ40
24 - Zul'Gurub
| Created On: | Sat, Nov 1 2008 |
|---|---|
| Localized: | ![]() |
-
Herri
(Project Manager)Downloads
- ReflectRecorder
- UNIT-Inviter
- right click on 'give loot' for non-rating items (disenchant...)
- removed 'already rolled message' (was sent by mistake/multiple times with multiple chat frames open)
Table of Contents
- 1 Installation Guide
- 2 Translations
- 3 TOC Numbers (Out of Date mods)
- 4 Mac Support
- 5 Directory Structure
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Windows
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods. - Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...

